
Factsheet
Developer:
Sindria World
Based in Utrecht, Netherlands
Release date:
Late 2025
Platforms:
Steam
Website:
https://parcelmania.sindriaworld.com
Regular Price:
Worldwide | To be announced |
Description
The Vineyard is a 3D psychological horror game about surviving a night of madness inside a haunted 1920s French estate. You’ll need to stay quiet, stay hidden, and outwit a predator who remembers your every move. Explore, solve vintage puzzles, and uncover the truth buried beneath the Sangnoire legacy.
History
The Vineyard was born from a deep admiration for horror games like Stay Out of the House and The Murder House. The team set out to create a unique artistic identity, blending a hand-crafted oil painting aesthetic with the raw tension of classic slasher films. This vision gave life to Julien Sangnoire, a ruthless killer whose presence defines the game’s atmosphere. From its earliest concept, The Vineyard aimed to merge psychological horror with visual storytelling in a chilling and unforgettable experience.
Features
- A relentless AI-driven killer that learns your moves and adapts each encounter.
- Explore a dark 3D world styled like a classical oil painting.
- Solve puzzles inspired by real 1920s machinery and analog tech.
- Drink wine to unlock memories — but risk losing your grip on reality.
- Uncover secrets in a haunting mansion filled with grief and betrayal.
- Seamless real-time storytelling with no loading screens or cuts.
Videos
Vineyard Launch Trailer YouTube
Images
Logo & Icon
Additional Links
About Sindria World
Boilerplate
Sindria World is an independent game studio based in Utrecht, Netherlands, with a multicultural team spread across the Netherlands, Spain, Malaysia, and India. Since 2018, we’ve been crafting games that ignite strong emotions — whether through chaotic comedy or the slow dread of a dark corridor. Our signature lies in blending the raw passion of indie development with bold visual identity and polished gameplay — delivering both high-energy multiplayer madness and rich, emotionally charged narratives. We are gamers who love making games for gamers. We’re here to surprise, to move, and to twist expectations.
More information
More information on Sindria World, our logo & relevant media are available here.
Vineyard Credits
Xavier Hernandez
Creative Director
Alejandro Simón
Game Programmer
Puneet Singh
3D Artist
Victor Lau
3D Artist
Pedro Moreno
Game and Level Designer
Goh Zhen Ee aka "Joni" (ChaosNut Studios)
Game and Level Designer
Goh Zhen Ee aka "Joni" (ChaosNut Studios)
Sound Designer and SFX
presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks