Factsheet

Developer:
Sindria World
Based in Utrecht, Netherlands

Release date:
To be announced

Platforms:
Windows PC (Steam)

Website:
https://store.steampowered.com/app/3594720

Regular Price:
WorldwideTo be announced

Description

The Vineyard is a first-person psychological survival horror game set on a prestigious wine estate in 1930s rural France. Players become Marie Leclair, a young wine apprentice whose search for knowledge and a restored family legacy leads her into a living system of ritual, corruption, and murder. By drinking supernatural wine, Marie can reveal ghosts, memory echoes, hidden paths, and puzzle-critical clues—but every revelation destabilizes her perception and gives the vineyard greater power over her. She must explore, drink, reveal, solve, and survive while balancing curiosity against psychological collapse.

History

The Vineyard Massacre is developed by Sindria World, an independent six-person team with experience in immersive technology, PC development, and Nintendo Switch delivery. After shipping Parcel Mania on Nintendo Switch and Steam, the studio created an initial proof of concept for The Vineyard Massacre and subsequently rebuilt its core mechanics, production pipeline, and oil-painted visual direction around Marie Leclair and the Wine-Vision risk-reward loop. The game is now a polished vertical alpha entering full Act I production. An upgraded product-proof demo is in development, while the complete release is planned as a focused 7–10 hour campaign for Windows PC via Steam, with additional console versions intended alongside publishing and platform support.

Features

  • Wine-Vision: drink supernatural wine to expose ghosts, memory echoes, hidden routes, corrupted spaces, and clues that cannot be seen in ordinary reality.
  • Knowledge Has a Cost: every revelation destabilizes Marie's mental state, intensifies corruption, and increases the pressure applied by the estate.
  • A Reactive Fear System: darkness, noise, movement, mistakes, corrupted objects, and prolonged exposure can trigger atmospheric or functional fear events that alter play.
  • Survive Through Understanding: Marie is not a combat hero; observation, stealth, route planning, light management, and knowledge of the estate are her real weapons.

Videos

The Vineyard Massacre — Official Trailer YouTube


Images

download all screenshots & photos as .zip (72MB)
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download logo files as .zip (0MB)
logo

Steam Store Page
Wishlist The Vineyard Massacre and follow development updates on Steam. https:.

Official Trailer
Watch the official trailer for The Vineyard Massacre. https:.

Fundraising and Publishing Opportunity
Sindria World is seeking investment and strategic publishing support to take The Vineyard Massacre from its polished vertical alpha through full production and launch. The project pairs a distinctive, instantly communicable Wine-Vision hook with premium stylized horror, a focused 7–10 hour scope, a production-ready core team, and an established PC and console delivery pipeline. Sindria World welcomes conversations with partners who understand narrative horror and can help expand the game's production, marketing, distribution, and platform reach. https:.


About Sindria World

Boilerplate
Sindria World is an independent game studio based in Utrecht, Netherlands, with a multicultural team spread across the Netherlands, Spain, Malaysia, and India. Since 2018, we’ve been crafting games that ignite strong emotions — whether through chaotic comedy or the slow dread of a dark corridor. Our signature lies in blending the raw passion of indie development with bold visual identity and polished gameplay — delivering both high-energy multiplayer madness and rich, emotionally charged narratives. We are gamers who love making games for gamers. We’re here to surprise, to move, and to twist expectations.

More information
More information on Sindria World, our logo & relevant media are available here.


The Vineyard Credits

Xavier H. Oromi
Creative Director

Pedro Moreno
Game Design and Programmer

Puneet Singh
3D Artist

Ahmad Mohsen
3D Animation

Fran Matsusaka
Lead Programmer

Michele Battistioli
Narrative Writer


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks